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Survivalcraft is a 3D voxel game written in C#. Initially it used the MonoGame Game Engine, but the developer later switched to his own engine which seems similar to MonoGame. This new engine, named "Engine" uses OpenTK graphics backend on iOS and Android, and SharpDX on Windows and Windows Phone.

Modding the game typically involves either using the Survivalcraft API client, or modifying the source directly and redistributing the entire game from build artifacts.

Commands

Examples

Admonitions

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Note

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Warning

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Details

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Code Blocks

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Code blocks
def greet(name):
    print(f"Hello, {name}!") # (1)!

greet("Python")
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    Code annotations allow to attach notes to lines of code.

Code can also be highlighted inline: print("Hello, Python!").

Content tabs

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print("Hello from Python!")
println!("Hello from Rust!");

Diagrams

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graph LR
  A[Start] --> B{Error?};
  B -->|Yes| C[Hmm...];
  C --> D[Debug];
  D --> B;
  B ---->|No| E[Yay!];

Footnotes

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Formatting

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  • This was marked (highlight)
  • This was inserted (underline)
  • This was deleted (strikethrough)
  • H2O
  • ATA
  • Ctrl+Alt+Del

Icons, Emojis

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  • ✨ :sparkles:
  • 🚀 :rocket:
  • 🎉 :tada:
  • 📝 :memo:
  • 👀 :eyes:

Maths

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\[ \cos x=\sum_{k=0}^{\infty}\frac{(-1)^k}{(2k)!}x^{2k} \]

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Note that MathJax is included via a script tag on this page and is not configured in the generated default configuration to avoid including it in a pages that do not need it. See the documentation for details on how to configure it on all your pages if they are more Maths-heavy than these simple starter pages.

Task Lists

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  • Install Zensical
  • Configure zensical.toml
  • Write amazing documentation
  • Deploy anywhere

Tooltips

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  1. This is the footnote.